[MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)

Matthew Mihaly diablo at best.com
Fri Jan 21 15:43:42 New Zealand Daylight Time 2000

On Fri, 21 Jan 2000, Wes Connell wrote:

> On Thu, 20 Jan 2000, Matthew Mihaly wrote:
> I don't think he was refering to the actual mechanics of the tables rather than
> the tables themselves. The PK mechanics of the table could easily modified to
> subtract fame for killing weaker players. Its the fact that players will be
> fighting for the glory of being number one on the list. The list could be 
> amount of wealth, number of orc skulls collected, number of damsels rescued,
> etc, etc. 

Right, I know, but I'm not a fan of subtracing fame for killing weaker
players either. If a smaller player insults you, I see no reason why you
shouldn't go kill him or her, at least in games where death is not really
DEATH. The weaker player may get away with it if he or she is able to gain
protection either from other players or from the game, but I don't believe
in protecting the weak from deserved killings, and I don't want to punish
a player for killing someone who insulted his honour, etc.

> A "top-ten" list could actually be a very nice thing for veteran players who
> are getting bored with the game. Along with more quests and areas the veteran
> players will always have to defend their top-ten positions from the newbies
> stepping into veteran-hood. For example in UO aside from owning a castle
> my roomate and I have pretty much done everything and had everything in the
> game. Only after a month break do I find it entertaining again. Just about the
> only public recognition for extraordinary play are the PK bounty boards. 

We have an xp-ranking board, but that's about it right now. I agree
though, more ranking systems are good. More ladderss of success for the
players to climb.


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