[MUD-Dev] good muds for ai programming?
J C Lawrence
claw at kanga.nu
Sat Feb 5 18:22:20 New Zealand Daylight Time 2000
On Sat, 5 Feb 2000 21:31:05 -0600
Robert Zubek <rob at ils.nwu.edu> wrote:
> i'm trying to find a good extensible mud engine that i could
> use for experimenting with npc ai programming, but i've no idea
> where to look.
I keep a collection of MUD servers under:
> in the best case i'd love to be able to tie a lisp/scheme engine
> to it...
Interlude, which you can find under the URL above, may be a good
option. It doesn't work in its current status, but its not from
being operational, and offers a rather interesting Lisp-like
> (via foreign function interface or networking) so extensibility is
> key - but speed, target os, and other typical mudding constraints
> aren't too big of a problem...
Really, when you get right down to it, any of the current projects
which feature internal scripting languages of any note (eg LP, Cold,
MOO, Interlude, COOL, Moebius, Momoko, Muq, etc) would probably
suit. Most of the choice comes down to preferences and how exactly
they lend themselves to what you want to do.
You can find references to various servers and related data under
the Library at Kanga.nu:
J C Lawrence Home: claw at kanga.nu
----------(*) Other: coder at kanga.nu
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