[MUD-Dev] good muds for ai programming?

J C Lawrence claw at kanga.nu
Sat Feb 5 18:22:20 New Zealand Daylight Time 2000

On Sat, 5 Feb 2000 21:31:05 -0600 
Robert Zubek <rob at ils.nwu.edu> wrote:

> i'm trying to find a good extensible mud engine that i could
> use for experimenting with npc ai programming, but i've no idea
> where to look. 

I keep a collection of MUD servers under:


> in the best case i'd love to be able to tie a lisp/scheme engine
> to it...

Interlude, which you can find under the URL above, may be a good
option.  It doesn't work in its current status, but its not from
being operational, and offers a rather interesting Lisp-like
internal language.

> (via foreign function interface or networking) so extensibility is
> key - but speed, target os, and other typical mudding constraints
> aren't too big of a problem... 

Really, when you get right down to it, any of the current projects
which feature internal scripting languages of any note (eg LP, Cold, 
MOO, Interlude, COOL, Moebius, Momoko, Muq, etc) would probably
suit.  Most of the choice comes down to preferences and how exactly
they lend themselves to what you want to do.

You can find references to various servers and related data under
the Library at Kanga.nu:


J C Lawrence                                 Home: claw at kanga.nu
----------(*)                              Other: coder at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--

MUD-Dev maillist  -  MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list