[MUD-Dev] code base inquiry

Matthew Mihaly diablo at best.com
Tue Feb 15 14:36:18 New Zealand Daylight Time 2000

On Sat, 15 Jan 2000, Richard Woolcock wrote:

> Whether the codebases had restrictions or not has no baring on the quality
> of the muds.  If you took away the restrictions we'd *still* have thousands
> of rubbish stock muds - except they'd all be pay to play.  In turn that 
> would make people even *more* likely to start their own up rather than 
> having to pay to play on someone elses mud.
> At least with the restrictions it ensures that the majority of text-based
> muds are run by hobbiests, while those are just in it for some easy money 
> are put off by the idea of having to create a mud from scratch.  Those few
> muds which *are* written from scratch for commercial use are then put in a
> better position to compete.

Easy money. Heh. You've either not created a lot of commercial text muds,
or you are incredibly competent and efficient. It's most certainly not
easy money, and if all free muds had commercial restrictions removed, it
most certainly wouldn't be easy money for them either, particularly given
that I don't see people paying to play 99% of the free muds, given the
quality and same-ness of them. The only way you'd make anything
significant at all would be to improve/differentiate. 

As for the survival of those of us with commercial muds written from
scratch, I, for one, am a believer that a rising tide raises all
ships. See my reply to Caliban.


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