[MUD-Dev] distributed objects
philen at funky.monkey.org
Tue Feb 15 15:16:22 New Zealand Daylight Time 2000
On Tue, Feb 15, 2000 at 10:50:56AM -0500, Vijay Weasel Prabhakar wrote:
> Correct me if I'm wrong here but the objective is to reduce the
> amount of work and resources used by the server, right?
In networked 3d games the main objective is often to minimize bandwidth.
For example, a server can send polygon and texture information to each
client before the game starts and then during the game just transmit
state-change information to the client.
MUD-Dev maillist - MUD-Dev at kanga.nu
More information about the MUD-Dev