[MUD-Dev] code base inquiry
diablo at best.com
Thu Feb 17 23:43:34 New Zealand Daylight Time 2000
On Thu, 17 Feb 2000, J C Lawrence wrote:
> On Thu, 17 Feb 2000 23:07:15 -0800 (PST)
> Matthew Mihaly <diablo at best.com> wrote:
> > On Thu, 17 Feb 2000, J C Lawrence wrote:
> >> You have to _name_, _want_, and _get_ your product.
> > You also have to have the resources to execute your product. I
> > don't see a hobbyist pulling off something equivalent to UO/AC/EQ.
> Arguably the major barrier for a non-commercial UO/AC/EQ-type
> product is the media. Quite frankly the programming side, while
> certainly not trivial, is alsno not rocket science. The artwork,
> sounds, etc take skilled people and great gobs of timea significant
> amount of effort to do, and then even more effort (and time) to get
Sure, I agree. Like I've been saying, I think doing a project like that
without a commercial element is unlikely to happen. The participants are
not going to be motivated enough.
MUD-Dev maillist - MUD-Dev at kanga.nu
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