[MUD-Dev] MUD timeline

cg at ami-cg.GraySage.Edmonton.AB.CA cg at ami-cg.GraySage.Edmonton.AB.CA
Fri Mar 3 19:19:54 New Zealand Daylight Time 2000

[Raph Koster:]

> 1972		Peter Langston's Empire: multiplayer Star Trek game on Plato
> 		Plato reaches capacity for 1000 users

Is that meant to be a ';' or ',' after 'Empire'? Makes more sense that way.

Sometime in the early-to-mid 70's there was a multi-player Space War
game that ran on DEC VMS systems. I played that one for about an hour
one day.

In 1988, Rich Skrenta at Northwestern University released the game
"Monster". It's a multiplayer adventure-type game written in Pascal.
I have a paper listing. The comment at the top of the listing:

    This is Monster, a multiuser adventure game system
    where the players create the universe.

I believe that means that it had online creation. A vague memory says that
it was for VAX VMS, and did its interprocess communication through files.

Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg at ami-cg.GraySage.Edmonton.AB.CA

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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