[MUD-Dev] MUD timeline
shades at mythicgames.com
Wed Mar 8 13:16:31 New Zealand Daylight Time 2000
At 11:23 AM 3/8/00 -0600, Moreland, John wrote:
>Orb Wars was a team-based competition game where differing types of mages
>fought for control over the different orbs in an arena. You could either
>play it using ASCII representation or very basic graphic front-ends. Oddly
>enough, it would feel very familiar to the Shooter folks who play stuff like
>Tribes/Unreal Tournament etc. The game felt alot like Hack or Rogue except
>that you had very clear victory conditions, and the games were fairly short.
>I actually don't remember if your mage "persisted" through the battles.
The alpha/beta versions didn't offer persistance, but the later versions
did. Although in the sense of that game score was all that mattered.
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