[MUD-Dev] MUD timeline
diablo at best.com
Sun Mar 12 23:03:45 New Zealand Daylight Time 2000
On Sun, 12 Mar 2000, Matthew Mihaly wrote:
> On Wed, 8 Mar 2000, AR Schleicher wrote:
> > However, making this less of a problem was that each person (or group, if
> > grouped) could enter a dungeon on their own, and they'd get their own copy
> > of the dungeon to fight their way through. Realistic? Of course not.
> > Better than current (UO, EQ, AC) games? I think so. Sitting in a dungeon
> > waiting for monsters to respawn (camping) is not my idea of fun, and giving
> > people their own dungeons to play in resulted in a small piece of content
> > having a much greater value to the players.
> There's a current(?) project called Grypon Tapes
Darn it. Sorry about that. What I was trying to say until I apparently
sent the e-mail by accident (darn Pine) was that there is, or was last I
talked to anyone on the project, an interesting, smaller graphical MMORPG
called Gryphon Tapestry, that was/is doing that. I saw Raph with the
writer (Lee Sheldon) at GDC, but didn't get a chance to talk to Lee, so
maybe Raph konws if it's still being worked on.
Another thing interesting about Gryphon Tapestry was that it's entirely
web-based. From the screen shots I've seen, it appears that the graphics
are somewhat like a storybook's (you don't actually see people in your
group in the scene, as they have to keep the graphics simple and
relatively static due to everything have to stream from the server).
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev