[MUD-Dev] MUD timeline

Koster Koster
Mon Mar 13 10:25:19 New Zealand Daylight Time 2000

> -----Original Message-----
> From: Matthew Mihaly [mailto:diablo at best.com]
> Sent: Monday, March 13, 2000 1:04 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] MUD timeline 

> Darn it. Sorry about that. What I was trying to say until I apparently
> sent the e-mail by accident (darn Pine) was that there is, or 
> was last I
> talked to anyone on the project, an interesting, smaller 
> graphical MMORPG
> called Gryphon Tapestry, that was/is doing that. I saw Raph with the
> writer (Lee Sheldon) at GDC, but didn't get a chance to talk 
> to Lee, so
> maybe Raph konws if it's still being worked on. 

Yes, Lee is still actively working on it. He and I had a nice talk...

> Another thing interesting about Gryphon Tapestry was that 
> it's entirely
> web-based. From the screen shots I've seen, it appears that 
> the graphics
> are somewhat like a storybook's (you don't actually see people in your
> group in the scene, as they have to keep the graphics simple and
> relatively static due to everything have to stream from the server).

Correct. It's aiming for a very very strongly narrative experience. I have
not actually seen it in a very long time, though.


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