[MUD-Dev] Open Source Online Gaming

Koster Koster
Mon Mar 13 16:17:48 New Zealand Daylight Time 2000


-----Original Message-----
From: Aaron Mitchell [mailto:aaron at fate.net]
Sent: Monday, March 13, 2000 1:12 PM
To: mud-dev at kanga.nu
Subject: [MUD-Dev] Open Source Online Gaming


> First of all, has anyone heard of or built a successful business model in
the 
> online gaming industry centered around an open source project?  I like the

> idea of open source products, especially the community development
aspects, 
> but still would like to develop a commercially viable product.  

http://www.worldforge.org. I think they are non-profit though.

> The membership fee could be associated with use of the product on a
specific 
> set of servers, and the product could be sold on CD or downloaded for
free.
> There would most likely be a host of free servers out there, since the
server
>  software (or maybe a portion of it?) would be open source as well.
 
Bioware's Neverwinter Nights. http://www.bioware.com. A failed try:
Catware's Shattered Light.

> Would the availability of free servers destroy the commercial potential of

> pay servers?  

Nope. :)

-Raph



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