[MUD-Dev] The Endeavour Map and MUD Applications

Joel Dillon jo at trolltech.com
Wed Mar 22 12:29:47 New Zealand Daylight Time 2000

Justin Rogers (justin at mlstoday.com) spake thusly:
> I took the data for each location, (Each AI became a mob)(Each Shop became as
> such)(Roads were built through areas) etc...  Afterwards I have very realistic world
> data.

  Do you have any documentation on how you did the simulation/what
rules you used? I'm interested in having a real simulated in-game economy 
like this, but there's very little out there on how people have actually 
done it,



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