[MUD-Dev] Trouble Makers or Regular Citizens

Wes Connell wconnell at skotos.net
Tue Mar 28 12:39:31 New Zealand Daylight Time 2000

On Mon, 27 Mar 2000, Matthew Mihaly wrote:

> Sorry to sound cold, but I don't care. Our tolerance for newbie
> troublemakers is just about 0. If we view you as detracting from the
> business more than you contribute, whether directly or indirectly, we will
> ban you. It's quite easy not to get banned, as demonstrated by the fact
> that we've only got 15 banned ip addresses, and most of them are high
> schools (which I ban at the first hint of pain-in-the-assness).

Sorta off-topic...just curious about something.

Would you tolerate the higher level or higher paying customer a little
more? I would think so...

For the pay muds: Maybe a channel or some mechanism for getting their
voice out to the public could be added to their charges.
Example: A high level character has a view that he wants expressed to the
other players. If the topic were somewhat hairy then the character would
think twice about expressing his idea for fear of being banned. Let the
character buy expensive airtime on a public channel with a guarantee of
not being censored. If the cost of the airtime is enough it could actually
add to the business instead of detracting.

wconnell at skotos.net

MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list