[MUD-Dev] Trouble Makers or Regular Citizens
justin at mlstoday.com
Tue Mar 28 13:33:39 New Zealand Daylight Time 2000
[Question from Dundee]
> I guess what I'm trying to ask is, What's your objective?
Ah, the heart of the matter rears its head. I guess the largest
point amounts to publicity and how many problems a certain person
can cause you. Lets take Mr. Shade2x for example. How many
people would go to TFC after reviewing his site about his actions there.
He made a very convincing argument that the game was a total flop, yet
nobody really knows if he was correct or if he was wrong.
Banning a player does several things. It causes them to want to =
actions against your server and your name. I know I've hacked several
chatters that banned myself in the early days. Pueblo was never a very
safe codebase and I knew several commands that would drop the MUD
instantly. It also means they are going to visit one of your friends
servers and there they are going to perform the same actions as before
starting at the beginning of being annoying and filtering to the end =
they get banned another time in an endless cycle. It also means that if =
don't watch yourself, they are going to change IPs and maybe come back
for another round. Or it means that you might ban a rather large ISP, =
instance all of AOL would be a big loss to your MUD.
The reasons for maintaining a problem character in a limited mode of
existence in my eyes far outweigh the reasons you would want to ban them
permanently from your MUD.
- Justin Rogers, CEO DigiTec Web Consultants
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