[MUD-Dev] Trouble Makers or Regular Citizens
justin at mlstoday.com
Tue Mar 28 16:48:46 New Zealand Daylight Time 2000
[Compliments of Chris]
> Lambda & the other MOOs are perfect examples of an implementation --
> gagging (not receiving text or pages that the other player sends) and
> refusal (refusing to receive mail or a whole host of other things) have
> been around in MOO for a long time, to the point where they're part of
> the standard distribution. In this time, a number of problems --
> essentially what J C pointed out -- have arisen, to the point where
> disputes consistently got launched on Lambda, while the arbitration
> system was still in existence.
This is exactly the sort of code I am talking about.
> And that's not counting the interesting and insidious things you can do
> in reverse, like reverse-gagging, where you don't send any actions to a
> selected player. Let's say Munchkin doesn't like Freblebit, and decides
> to (programatically) reverse-gag Freblebit: Munchkin could then say
> whatever e wanted about Freblebit, even in eir presence, and unless
> someone else noticed this and started a conversation with Munchkin or
> Freblebit about it, Freblebit would never know. The disputes over that
> got seriously intense.
But isn't that true IRL. Can I not do the same thing by whispering to a
group of people IRL. The other guy already knows that I dislike them. So
they can assume that I am talking about him or her behind their back. This
leads to advanced concepts such as backstabbing and being two faced. Your
taking these valuable society skills out of your MUD by banning the trouble
maker rather than having everyone turn their back on them.
Again, putting the power in the users hands gives them a choice. To ignore
and be ignored is certainly part of society. Well, JC has already made it
evident that both sides of the camp would probably argue this to death
without reaching a consensus of any sort, so I guess I leave it up to the IMP
out there to either ban or write society based user level filter code.
- Justin Rogers, CEO DigiTec Web Consultants
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev