[MUD-Dev] Acting casual about casual gamers
spin at fastlink.com.au
Thu Jul 6 17:51:04 New Zealand Standard Time 2000
On Fri, Jun 30, 2000, Travis Casey wrote:
> A mud doesn't have a DM to "correct" the rules, but it's not too hard
> to create a set of rules under which such things work out. For
> example, many paper RPGs are set up so that the chance to hit someone
> depends primarily not on their armor, but on how well they can dodge.
> In such an RPG, a sleeping orc is going to be an easy or automatic
> hit, since it can't dodge at all.
> Some paper RPGs base damage not on a random roll, but on how much the
> minimum roll needed to hit was exceeded. Thus, you're likely to do
> more damage to an easy target -- like a sleeping orc. Third, some
> paper RPGs allow you to take extra time for an action -- in combat,
> this is sometimes done with a "prepare" maneuver. Sometimes this can
> be repeated, up to some maximum beyond which no further benefit is
> given. This makes the character more likely to hit... which in turn
> implies still more damage on a successful hit.
> Many paper RPGs also have such concepts as "called shots", where you
> can aim for a specific hit location on a foe. Certain locations may
> do more damage or have special effects -- e.g., a head hit might do
> more damage and have a chance to stun, an arm hit might do less
> damage, but have a chance of making a foe drop anything carried with
> that arm.
> Thus, the sequence might become:
> > prepare
> > prepare
> > attack throat orc 1
> You strike the orc's throat with your dagger. The orc is dead.
> (In many ways, such a system is actually superior to having the DM
> "step in". For one thing, it's not dependent on the DM, so you don't
> have to worry about the DM being overly-literal in interpreting the
> rules. For another, while it might be clear that someone with a
> dagger can easily cut the throat of a sleeping orc, can you cut the
> throat of a unconscious knight in full plate before he comes to? Or
> cut the throat of a sleeping dragon deeply enough to kill it through
> its scales before it wakes up? These questions aren't quite so
Sorry about the long quote. IMHO, most of these systems seem good in
paper RPGs because the DM can always "step in". I never like being a
"dice-slave", and with all these systems it is still possible for
the character to not achieve what the player assumes is as "easy as pie".
'Woah, you rolled a 1. You miss the sleeping orc and stab yourself in
'But I spent half an hour lining that shot up, and I said I was
'So, you rolled a 1, and according to table 234a cross-referenced with
table 432d, you miss and hit your own foot.'
This is not to say that implementing these systems into a mud is a bad
thing, it is a definite improvement for those who like a more strategic
combat. Perhaps this gets back to the discussion on when a character is
and isn't in combat (sorry, don't have a reference from the archives).
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