[MUD-Dev] "Mud-school", character-gen and role-playing

Raph Koster rkoster at austin.rr.com
Sat Jul 8 13:49:45 New Zealand Standard Time 2000

> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Tim Vernum
> Sent: Sunday, July 09, 2000 12:38 AM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] "Mud-school", character-gen and role-playing
> Now, based on whether the player takes the apple, the dagger
>  or the book, you know something about how their character
>  behaves. If you're doing this simply, then you might
>  categorise them into explorer/fighter/magic-user based on
>  that.
> Has anyone done anything like that?

The standalone Ultima games have done something like this using Tarot cards
and a gypsy to determine which of the Virtues is primary for the player, and
thence which class they start uot as. At each pair of cards you are
presented an ethical dilemma with two presented answers, each favoring one
of the eight virtues.


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