[MUD-Dev] Re: [MUD-Dev] RE: [MUD-Dev] Fantasy cliché s (was: Acting casual about casualgamers)

Travis Nixon tnixon at avalanchesoftware.com
Sat Jul 8 19:33:11 New Zealand Standard Time 2000


-----Original Message-----
From: Raph Koster <rkoster at austin.rr.com>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Saturday, July 08, 2000 6:17 PM
Subject: [MUD-Dev] RE: [MUD-Dev] Fantasy clichés (was: Acting casual about
casualgamers)


>Just as a counterpoint--I've seen the argument advanced that one reason why
>Asheron's Call isn't doing as well as the other MMORPGs is that its
>fantastical elements are too unfamiliar. To people other than the hardcore
>players, AD&D fantasy is as fantastical as they are really able to stomach.
>(It took a stage production of THE HOBBIT for my dad to be able to stmoach
>any sort of fantasy whatsoever. When I asked him why, I was told, "because
>the names and creatures are just too weird.")
>
>-Raph


I think this actually frightens me more than anything else.  The fact that
we may be locked into "traditional" fantasy simply because the players don't
want anything that deviates by more than a little. :(




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