[MUD-Dev] Acting casual about casual gamers
gmiller at classic-games.com
Mon Jul 10 04:11:09 New Zealand Standard Time 2000
> ----- Original Message -----
> From: "Greg Miller" <gmiller at classic-games.com>
> To: <mud-dev at kanga.nu>
> Sent: Friday, July 07, 2000 11:08 PM
> Subject: Re: [MUD-Dev] Acting casual about casual gamers
> > But does it really make sense for a level 1 dragon to terrorize a
> > village? Seems like thematic level independence is a reasonable
> > objective, but you have to be careful not to go too far :)
> I don't believe things need to be so cut and dried. A small village
> might call a marauding giant insect a 'dragon'. And hence, yes, a 'level 1
> dragon' can terrorize a village. You could accomplish the same by having a
> butterfly terrorizing the village, however, that's the overall problem with
> talking/scripting down to new players. So it's not like they kill Tiamat,
> but to the village being terrorized and the heroes defeating the beast, to
> all intents and purposes, it is a beast, with an appropriate beast name,
> instead of a weak one.
Two questions, though:
First, if the beginning player character doesn't start out significantly
more powerful than others how do you make the concept vague enough?
Second, what's the purpose? I understand pretty much what you're saying,
but not quite what the purpose of the guideline is.
Smarter than God? No, but I'm smarter than he was when he was my age.
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