[MUD-Dev] curses and grief players

Greg Miller gmiller at classic-games.com
Fri Jul 14 02:27:28 New Zealand Standard Time 2000


  Patrick Dughi wrote:

> 	What this comes down to, is that I want to be able to enforce and
> regulate though code first, and people second.  If I do have to turn to
> people, I will never pick a player.  Better to turn to a magic eight ball.
> At least it will be subjective.

The way I see it, I'm designing my game for the players, and I leave it 
to their opinions what is and is not acceptable behavior. If I were 
designing more for myself, I'd agree with you.

> 	I would be very interested in a proper long term evaluation of a
> player-maintained abuse management system.  I just can't forsee it
> working. 

And I can't forsee an admin-run system working well. I've certainly 
never seen one in practice that wasn't based around the "common enemy" 
principle of multisided PK muds.

--
http://www.classic-games.com/              http://www.indie-games.com/
Smarter than God? No, but I'm smarter than he was when he was my age.
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