[MUD-Dev] curses and grief players
gmiller at classic-games.com
Fri Jul 14 02:27:28 New Zealand Standard Time 2000
Patrick Dughi wrote:
> What this comes down to, is that I want to be able to enforce and
> regulate though code first, and people second. If I do have to turn to
> people, I will never pick a player. Better to turn to a magic eight ball.
> At least it will be subjective.
The way I see it, I'm designing my game for the players, and I leave it
to their opinions what is and is not acceptable behavior. If I were
designing more for myself, I'd agree with you.
> I would be very interested in a proper long term evaluation of a
> player-maintained abuse management system. I just can't forsee it
And I can't forsee an admin-run system working well. I've certainly
never seen one in practice that wasn't based around the "common enemy"
principle of multisided PK muds.
Smarter than God? No, but I'm smarter than he was when he was my age.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev