[MUD-Dev] Introduction System

Travis Nixon tnixon at avalanchesoftware.com
Fri Jul 14 15:59:54 New Zealand Standard Time 2000


-----Original Message-----
From: Eli Stevens <wickedgrey at wickedgrey.com>
To: Mud-Dev <mud-dev at kanga.nu>
Date: Friday, July 14, 2000 1:11 AM
Subject: Re: [MUD-Dev] Introduction System


>
>I must respectfully differ.  While there I do not see any danger in a
single
>player having another players "true name" (be it an account/character pair,
>an ID number, whatever it is that uniquely identifies that player), storing
>the data on the client side would allow two players to compare notes.
Since
>they have the true name for the player, they can confirm that the Scary
>Ghost is in fact Old Man Whuthers, who runs the old movie theater.  And he
>would have gotten away with it, if it weren't for those durn script kids!
></bad Scooby example>


Heh, guess I should have read the mail that I had in my box before sending
that last reply.  Apparently I wasn't the only one that thought of possible
abuses of having the client store name information.  And this one's even
better than mine!  :)




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