[MUD-Dev] A new combat system
bjchambers at phoenixdsl.com
Fri Jul 14 19:35:51 New Zealand Standard Time 2000
Hey again, I have been reading about how it would be hard to implement my
system because of the fact that you would not be able to time things
appropriately. What I propose to solve this is a new method of threading
the server. If instead of processing the command on the player thread, you
process it on a generic server thread.
The threads would:
Player thread- Accepts input and adds to a command qeue, after first pre
processing the data
Server thread- processes command qeue and performs the actions/output
In this way it becomes almost event oriented...
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