Re: [MUD-Dev] Re: [MUD-Dev] Getting stuck (was Re: Fantasy clichés)
gmiller at classic-games.com
Sat Jul 15 09:05:30 New Zealand Standard Time 2000
Travis Casey wrote:
> Friday, July 14, 2000, 3:01:54 AM, Greg Miller <gmiller at classic-games.com> wrote:
> > My current design calls for a system of skill rings. It's essentially
> > similar to a tree, but a narrower skill can be associated with more than
> > one broader skill.
> I'd just like to note that there are skill tree systems in which a
> skill can occur in more than one place on the tree. The paper RPG
> CORPS is an example.
Great... Is it currently being published? I'd like to grab a copy.
Smarter than God? No, but I'm smarter than he was when he was my age.
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