[MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs

Mud Imp pkme at hub.cyberwizards.com
Sat Jul 15 21:30:59 New Zealand Standard Time 2000


On Sat, 15 Jul 2000, Dr. Cat wrote:

> The dominance of combat-oriented muds is a temporary phenomenon, caused
> largely by the fact that the small minority of the human population that

actualy it's a long standing phenomenon stemming from the fact that the
first game, adventure, was written for people playing D&D. and it's not
likely to change anytime soon. And if you go look at most of the core code
of most of the mud's out there you'll find that mobs still carry the xDx+x
dice roll variables (you'll also find a whole lot of other D&D related
things buried in places in most mud codes). Even games like Ultima echo
D&D.




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