[MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
gmiller at classic-games.com
Mon Jul 17 04:56:41 New Zealand Standard Time 2000
Dave Rickey wrote:
> The point of all of this is that I'm not asking "What do Socializers
> *do* in these games?", I'm asking "How do Socializers *play* these games?"
> In-game message-boards, player-to-player mail, yes, these are tools for the
> Socializer, but they all amount to saying "Socializers chat a lot, so how
> can we give them more ways to chat?" The real question should be "How do we
> give them something meaningful to chat *about*, give other players incentive
> to chat *with* them, and reward the Socializers in the game context?"
Absolutely. This is one thing I like a lot about handing mud government
over to the players. Politics gives people a chance to do something of
significance to the game world that focuses around socialization.
As for economics, I think Tradewars is a good demonstration of how
enthusiastically achiever types react to this sort of thing. It's not
only the socializers who benefit here, and the non-grief pkillers would
enjoy other opportunities to compete as well.
Smarter than God? No, but I'm smarter than he was when he was my age.
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