[MUD-Dev] Re: [MUD-Dev] Re: [MUD-Dev] Getting stuck (was Re: Fantasy clichés)

Travis Casey efindel at earthlink.net
Mon Jul 17 12:55:45 New Zealand Standard Time 2000

Saturday, July 15, 2000, 10:05:30 AM, Greg Miller <gmiller at classic-games.com> wrote:
>   Travis Casey wrote:
>> Friday, July 14, 2000, 3:01:54 AM, Greg Miller <gmiller at classic-games.com> wrote:

>> > My current design calls for a system of skill rings. It's essentially
>> > similar to a tree, but a narrower skill can be associated with more than 
>> > one broader skill.
>> I'd just like to note that there are skill tree systems in which a
>> skill can occur in more than one place on the tree.  The paper RPG
>> CORPS is an example.

> Great... Is it currently being published? I'd like to grab a copy.

It's published by BTRC -- http://www.btrc.net.  Up at the top right
of that page, there's a "Buy Stuff!" with links to three online
retailers that carry their lines.  Note, though, that my info that it
allows skills to be in more than one place on the tree comes from
Usenet, so it could be wrong.  I have the first edition (which was a
conspiracy RPG), but not the second (in which it was made into a
generic RPG, and the rules for creating your own skill tree were

       |\      _,,,---,,_    Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
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