[MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
gmiller at classic-games.com
Mon Jul 17 16:17:14 New Zealand Standard Time 2000
Dave Rickey wrote:
> Interesting.... I feel like we may be skirting the edges of a
> conceptual break here. I have a hard time imagining "meaningful" conflict
> resolution that does not involve combat at some level. I can grasp it in an
> intellectual sense, but it doesn't hold any interest for me. The question
> then becomes, is it just me?
Depends a lot on how loosely you define combat.
> But I don't *want* to make stupid games for stupid people. ;-) A future
> for online environments that is to what we have now what soap operas are to
> theatre quite frankly worries me. Worlds made by hacks, recycling the same
> cliches over and over for an audience with the apparent intelligence of a
Most entertainment markets end up broken into the "stupid people" and
> I could point at the even older war simulations like Chess or Go, but if
> anything that would support your position. Is that really the future of
> online environments, places where hopelessly average people do hopelessly
> pointless things, and "mastery" requires minutes, after that it's all
> chance? It's certainly seems like a bleak picture.
Keep in mind that there'll always be room for niche entertainments.
> I'd argue that *that* is a temporary phenomenon, a leftover caused by
> the large legacy population who *didn't* grow up playing video games. The
> generation raised on Mortal Kombat is not going to grow up and play Spades
> like their parents.
I dunno. I enjoy both sorts of games. The main reason I collect classic
video games is that I like being able to pop in Ms. Pac-Man and just
play for a while. Mortal Kombat II and Tekken II are both great games,
but they require a certain commitment I can't put in for every game that
comes down the pike. The result is that I end up playing a very few deep
games and lots of simple ones.
Smarter than God? No, but I'm smarter than he was when he was my age.
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