[MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
daver at mythicgames.com
Tue Jul 18 10:24:10 New Zealand Standard Time 2000
From: Greg Miller <gmiller at classic-games.com>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Monday, July 17, 2000 9:17 PM
Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
> Dave Rickey wrote:
>> -----Original Message-----
>> From: Greg Miller <gmiller at classic-games.com>
>> To: mud-dev at kanga.nu <mud-dev at kanga.nu>
>> Date: Monday, July 17, 2000 1:05 PM
>> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
>> >Absolutely. This is one thing I like a lot about handing mud government
>> >over to the players. Politics gives people a chance to do something of
>> >significance to the game world that focuses around socialization.
>> IMHO, politics is where the Killer comes into his own, it gives him
>> opportunity to *constructively* control his fellow players.
>Well, yeah. Grief players (which is certainly more accurate than calling
>them killers) are all about socialization. Granted, it tends not to be
>the well-liked and respected elements of socialization, but it is
It is *not* more accurate to equate Grief Players with Killers. Killers
are defined by their desire to hold and excercise control over other
players, Griefers are defined by their desire to *cause other people grief*.
All Griefers are Killers, but (thank god, considering their numbers) not all
Killers are Griefers. Not even close.
This "Killer == Griefer" mentality has prevented us from taking
advantage of the fact that Killers are the *only* players who will act as an
organizational force purely for the sake of organizing.
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