[MUD-Dev] curses and grief players
gmiller at classic-games.com
Wed Jul 19 08:40:51 New Zealand Standard Time 2000
Accidentally snipped this part and failed to respond earlier:
Matthew Mihaly wrote:
> On Mon, 17 Jul 2000, Greg Miller wrote:
> And having it controlled how, by voting among the players, is somehow
> better? I fail to see how that isn't case #2, as the players can simply
> change their minds at any time and on any case.
Indeed, but which turns you against a mud more as a player: when the
admins refuse to act/act in a way you dislike, or when players do? I
still play a wide variety of muds pretty often, and failings in admin
rules enforcement generates a lot more resentment.
Then again, all you have to do is check out the news sites and web
forums focusing on muds to see that.
Smarter than God? No, but I'm smarter than he was when he was my age.
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