[MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
gryphon at iaehv.nl
Wed Jul 19 22:42:30 New Zealand Standard Time 2000
In <URL:/archives/meow?group+local.muddev> on Sun 16 Jul, Brian 'Psychochild' Green wrote:
> Again, I'll have to agree with Raph. Most of the pure socializers have
> their favorite tools already; they have Email, and ICQ, and AIM, and IRC
> and a plethora of other tools. Note that many of them are free if you
> already have an internet connection. Can we seriously add enough to
> compete with them? I dunno, but good luck. :)
Interesting in this context, perhaps, is my many attempts to create
socialiser oriented classes on muds that I have had some influence
on in the past. Needless to say that generally speaking the admin
was less than thrilled.
Just a word of caution though. Do not make the mistake that Bartle's
article encourages in assuming that socialises -only- want to talk.
They do not anymore than explorers only want to maximise their abi-
lities or achievers want to maximise their stats. Players want many
different things, and it is only their main focus that defines them
as a socialiser or any other of Bartle's suits.
Just making sure that groups are necessary on your mud goes a long
way to encourage socialisers...
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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