[MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs

Tamzen Cannoy tamzen at worldbenders.com
Thu Jul 20 17:18:54 New Zealand Standard Time 2000

At 6:54 PM -0500 7/20/00, Raph Koster wrote:

>Another perspective on this same issue: I ran into an interesting
>perspective when discussing design with someone else in the computer game
>industry recently. He disliked some ideas I suggested regarding "social
>professions" in an MMORPG because they were means of advancement that
>measured your actual, real-life skill at certain things that were social in
>nature--eg, using reputation systems to propvide advancement for being good
>at social activities like getting crowds to come to your tavern, for
>example. The logic was that in an RPG, the point is what skills reside on
>your character, not your "self."

It is to laugh.

I'm sorry, but a stupid person cannot convincingly play a genius. If 
you don't got things like diplomacy and tact in RL, you aren't gonna 
be a very convincing ambassador. Etc. You gotta work with what you 


MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list