[MUD-Dev] Sustainable Ecosystem

Raph Koster rkoster at austin.rr.com
Thu Jul 20 18:47:28 New Zealand Standard Time 2000

> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Geoffrey A. MacDougall
> Sent: Wednesday, July 19, 2000 11:17 AM
> To: 'mud-dev at kanga.nu'
> Subject: [MUD-Dev] Sustainable Ecosystem
> Quick question...
> Does anyone know of a project - commercial, educational, or
> otherwise -
> which is working on creating a vw with a true-to-rl,
> persistent, working,
> sustainable ecosystem?

I think the game industry got scared off of it by UO. Then again, I think it
kinda got scared off of PvP and housing too, mostly. :)

> There has been much discussion on whether or not a
> sustainable ecosystem
> would work in a MUD - but I'm simply after info on anyone who
> has attempted
> or is attempting to create one.

Well, UO tried a simulated one, and details on the overall design approach
are in the archives. Search for "resource system", "Maslow", and "UO," that
should find it.


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