[MUD-Dev] Sustainable Ecosystem

Greg Miller gmiller at classic-games.com
Fri Jul 21 00:14:25 New Zealand Standard Time 2000

  Timothy Dang wrote:

> I think this is an important distinction to consider. I'm fairly certain
> folks creating just simulations have created viable simulated
> ecologies. That can be done. Whether and how the ecology can survive
> contact with players is a different matter.

I suspect it can't as long as those NPCs supply infinite supplies of a 
major natural resource like, say, XP. Pelts may be devalued due to 
quantity, but few systems do that with XP values of NPCs, I've never 
seen one where furries became unworthy of the effort. Gain-by-use skill 
systems can be subject to the same problem.
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