[MUD-Dev] Sustainable Ecosystem

jolson at micron.net jolson at micron.net
Fri Jul 21 11:30:42 New Zealand Standard Time 2000

From: Patrick Dughi <dughi at imaxx.net>
> ps.  Someone mentioned players littering the land with corpses. 
> Wouldn'tthat promote the spread of disease?  I'm sure after the 
> second or third
> black plague, your characters would get the hint and stop 'killing
> everything that moves'.

Eh.  In MUDs, the chance that a playerbase will "get the hint" is 
inversely proportional to its size.  When "the hint" involves 
restraining themselves from something they want to do, don't even 

It's the same old song: lack of meaningful consequence, anonymity, and 
a pervasive SEP(*) field conspire to create players who display all the 
responsibility and foresight of a 3-year old.

That sounded a little negative.  :)  Another way to phrase it would be 
that it's an exercise in futility (and self-destruction) to attempt to 
prevent players from doing something that they enjoy and that the game 
system allows.  Redirect them, accommodate them, but don't try to stop 

-Josh Olson

(*) Somebody Else's Problem - see the Hitchhiker's Guide to the Galaxy 

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