[MUD-Dev] curses and grief players

KevinL darius at bofh.net.au
Sat Jul 22 14:37:28 New Zealand Standard Time 2000

>   darius at both.net.au wrote:
> > Greg Miller wrote:
> > > Not every individual's best interest aligns with the group all the time. 
> > > Letting the group decide, however, works out to the groups best interest.
> > 
> > "Tragedy of the Commons"
> > 
> > KevinL
> > (Who long since ceased to believe that catering for the lowest common 
> > denominator in any system gives results in the best interests of even a 
> > majority of that system's participants)
> Well, yes... Majority rule isn't 100% successful--of course, many people 
> worldwide would love to hear about any superior alternatives :)

The trick is, as has been pointed out in previous threads, we've got the 
advantage of a provably existing, near-omnipotent god-type figure in the game 
- the admin.  What's the term for god-granted kingships?

Seriously, I'd be aiming for a game where the players make most of the 
decisions, but I think trying to kid yourself that (group * "the best 
interests of the individual") somehow equates out to "the best interests of 
the group" would be flying in the face of too much prior evidence - at the end 
of the day, having an admin who can guide development adds a lot.  The 
question is not so much "should the admin control the direction of the mud", 
but "how much should the admin control the direction of the mud" - the answer 
to that is probably too personal to be made generically.


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