[MUD-Dev] Roleplaying in Muds

J C Lawrence claw at kanga.nu
Sun Jul 23 10:47:00 New Zealand Standard Time 2000

On Sun, 23 Jul 2000 12:51:39 -0400 
Travis Casey <efindel at earthlink.net> wrote:

> Following the definition and small commentary on roleplaying I
> just posted, I'd say that you're correct in saying that removing
> levels doesn't improve roleplaying -- but that it may help to
> create the *appearance* of roleplaying.  Silly, yes, but true.

Extension: In roleplaying, appearance is everything.  It is
inherently a communal effort and value.  The critical fact is that
someone is percieved to be IC and thereby contributing to the RP
enjoyment of others in creating something greater than any one
indivual's contribution.  RP is inherently a social enterprise.
Your earlier example of the bright/interesting/eccentric characters
always winning the awards as versus say a moody embittered knight
holds here.  The moody knight may be perfectly IC but is easily
(falsely?) argued as not adding to the communal enterprise.

J C Lawrence                                 Home: claw at kanga.nu
---------(*)                               Other: coder at kanga.nu
http://www.kanga.nu/~claw/        Keys etc: finger claw at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--

MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list