[MUD-Dev] Re: Scaling a world.
ddt at discworld.atuin.net
Mon Jul 24 16:08:05 New Zealand Standard Time 2000
On Mon, 24 Jul 2000, Patrick Dughi wrote:
> Of course, it seems silly to end up saving this level of detail
> for each room in the system. I'm open to suggestions, but the best I
> could get was a sort of hash of the coordinates having some influence.
Seeded psuedo random number generators. This is exactly how we do it on
dw. Use the co-ordinate as the seed and then randomly generate a series of
numbers for the room. The numbers will be repeatably the same based on a
fixed seed. If you choose your psuedo random number generator will it
still looks pretty random too.
Randomly appearing in random places,
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