[MUD-Dev] Roleplaying in Muds

Solmyr of the Azure Star solmyr at kolumbus.fi
Tue Jul 25 16:40:29 New Zealand Standard Time 2000

Erik Jarvi wrote:
> A few years ago, I tried Threshold.  As a newbie there I was completly lost, as
> in geography and how the game worked.  I had a question, that the docs either
> glossed over, weren't clear, or missing.  I asked my question on either the ooc
> or heritage channel, and got my head chewed off.  Restricting communications,
> IMHO, is limiting your game to a niche. (That's not nessariarily a bad thing.)
> I left soon after that.
Well, I never said that RP MUDs should be catering to everyone. In fact,
that is probably not the desired case at all.

> I'm nitpicking a bit, but I was hurt/pissed when that happened. Threshold seemed
> like a neat game.
Since you brought up Threshold, I can say that I am a regular player of
that MUD, and in my experience newbies are usually helped promptly by
pointing them to an appropriate help file, if they ask a question in a
calm, reasoned manner. Only people who ask the same question over and
over because they can't be arsed to read a help document get their
"heads chewed off." :)

> My point is sometimes I don't want to role play. I want to chit-chat about
> something in the real world with other players in the game.
Yes, but why log onto a RP MUD for that? You can chat on a hack n slash
MUD, or even over ICQ. By definition RP MUDs are ones where you don't
suddenly walk into a room and start chatting about last night's game.
Although even then there are usually appropriate OOC channels for that

Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr at kolumbus.fi

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