[MUD-Dev] Roleplaying in Muds
ejarvi at megsinet.net
Wed Jul 26 16:00:04 New Zealand Standard Time 2000
On Tue, Jul 25, 2000 at 09:17:13PM +0300, Solmyr of the Azure Star wrote:
> Josh Anderson wrote:
> > I'm probably the only one left, but I'm still a big proponent of the 'muds
> > are for mudding, chat rooms/ICQ/AIM/whatever for chatting' concept that (as
> > a newcomer to the list) I'm sure has been brought up before. I don't run a
> > mud so that people can talk about football or movies. IMO nothing hurts RP
> > more than OOC talking about things like game mechanics or levels, especially
> > over a public channel. Maybe that's just me.
> I agree with the above absolutely. In a RP mud prohibiting any talk
> about game mechanics is probably essential. While other OOC chat may be
> okay, it should probably be restricted to certain rooms or channels
> (which can be tuned out by players who don't want to listen to it).
It been said here a few times, that if you don't supply your community with
ways to communicate, then your players will do so outside of your game.
I'll restate that: If you prohibit certain types of communication in your game,
then your players will find a way around it.
Question: How do you communicate bugs if game mechanics are prohibited?
I can't believe that all/most/some players of RP MUDs don't "cheat" with IM,
"illegal" websites, etc.
I'm probably a god awful RPer in the eyes of some hardcore RPers but I don't
like to stay IC 100% of the time. It's too much work! :)
All music aspires to the condition of muzak.
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