[MUD-Dev] Thoughts on Classless systems

Malcolm Valentine spin at fastlink.com.au
Thu Jul 27 17:25:46 New Zealand Standard Time 2000


On Tue, Jul 25, 2000, Raph Koster wrote:
> Yes, UO did it. I suppose a recap of UO's system might be in order since so
> much of this thread seems to touch on similar things.
<snipped>

  Another informative post from Raph Koster, I've nothing really to add to 
this thread at present, but merely wished to use this post, the recent mail
regarding quest storing on characters and Matt Mihaley(sp?) postings a 
little while ago regarding the selling of Godhoods as a rebutal to the 
recent posting about "everyone in LA is working on a script".

  I find these threads, starting with various methods being debated, 
followed by results from actual implementation (or reasons for not 
proceeding with implementation) the main reason for subscribing. I 
can certainly sympathise with the recent poster (Sorry for the lack of
attributing), and wish to encourage anyone who has implemented (or
attempted to) ideas bought up from the list to return with feedback of these
experiences. It seems too often a thread dies out once the direction of
attack is determined, the results of the battle are seldom bought to light,
and yet I feel they are very important from a DEVelopment point of view.

Cheers,
  Malcolm V.



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