[MUD-Dev] curses and grief players

Travis Nixon tnixon at avalanchesoftware.com
Sat Jul 29 23:25:29 New Zealand Standard Time 2000

-----Original Message-----
From: Brian 'Psychochild' Green <brian at psychochild.org>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Saturday, July 29, 2000 11:04 PM
Subject: Re: [MUD-Dev] curses and grief players

>When the management and customer service came to me about the
>suggestions, I LAUGHED.  I laughed and laughed and laughed some more.  I
>told them it would break the game about as fast as tripping over the
>power cords to the servers.  I told them there was no way I was
>implementing it.
>They went back and told the original players that their suggestions were
>"under consideration by the development team."  Was it a lie?  Yes, but
>it was necessary.  You don't tell someone, "Your ideas suck", you don't
>tell them, "We don't wanna do it", and you can't terminate them because
>they technically didn't do anything wrong.  These weren't the type of
>guys to take "no" for an answer.

Uh, actually there's a third option there, which is better than either of
those two in my opinion.

Tell them their ideas suck, but tell them why.  :)

Ok, so I wouldn't actually put it as "Your ideas suck".  Or maybe I would,
but I'm not known for my tact. :)

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