[MUD-Dev] The Player Wimping Guidebook

Jeremy Noetzelman jjn at peoplelink.com
Tue Aug 1 10:07:59 New Zealand Standard Time 2000

> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Matthew Mihaly
> Sent: Monday, July 31, 2000 11:37 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] The Player Wimping Guidebook
> People actually DO this?? I always thought player wipes were just a joke 
> threat, like the boogie man is to children. My lord, I have an extremely
> different sense of "responsibility" than most of you, but for crying out
> loud, wiping out your players has got to be the lamest, most asinine
> solution to a problem I've ever heard of. If you have to wipe your player
> base out to correct a problem in your design, you suck.

In fact, we (I'm an Implementor on Duris) have a player wipe on an annual
basis.  It's a known quantity, and people bitch and whine that they're
going to quit, but 90% of them come back for more.  We generally wipe when
one side has clearly 'won' ... and after each wipe, the balance of power
comes out a bit differently, and new players have more of a chance to
influence things.

For those of you who don't know what Duris is, we're a Racewars style
PKill MUD.


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