[MUD-Dev] MUD Wimping

Matthew Mihaly the_logos at achaea.com
Tue Aug 1 22:47:08 New Zealand Standard Time 2000

On Tue, 1 Aug 2000 adam at treyarch.com wrote:

> The pre-armageddon period allows players to experiment with things they
> might have otherwise never tried.  In addition, players on Arctic tend to
> treat their characters more like tabletop players treat their characters -
> unique individuals who must make the most of their lives before they
> inevitably must retire.  As a result, people are more likely to experiment
> with off-the-wall character types, and seem to have a healthier sense of
> "it's just a game" than I've seen on other muds that allow you to keep
> your characters indefinitely.

Muds are not "just games." Games are trivial amusement. A mud is a virtual


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