[MUD-Dev] The Player Wimping Guidebook

Matthew Mihaly the_logos at achaea.com
Wed Aug 2 05:39:01 New Zealand Standard Time 2000

On Tue, 1 Aug 2000, Raph Koster wrote:

> I wrote:
> > People actually DO this?? I always thought player wipes were
> > just a joke
> > threat, like the boogie man is to children. My lord, I have
> > an extremely
> > different sense of "responsibility" than most of you, but for
> > crying out
> > loud, wiping out your players has got to be the lamest, most asinine
> > solution to a problem I've ever heard of. If you have to wipe
> > your player
> > base out to correct a problem in your design, you suck.
> On many muds it is the natural consequence of game database deflation caused
> by not having any drains in your economy. Eventually, all the best equipment
> has trickled down to newbies, and the whole game is a Monty Haul joke. On
> the powergamer muds such as Renegade Outpost, I remember seeing playerwipes
> every three months or so. And a few years back, it was common to advertise
> your mud with "we've never needed to playerwipe."

Ah hah! So it is a result of poor design as I suspected. I can understand
wiping because the "storyline" is finished but I suspect from what you've
said that wiping for the above reason that most of them are because the
designers didn't think.

"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1

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