[MUD-Dev] MUD Wimping
Wed Aug 2 14:35:40 New Zealand Standard Time 2000
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> adam at treyarch.com
> Sent: Wednesday, August 02, 2000 12:41 PM
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] MUD Wimping
> On Tue, 1 Aug 2000, Raph Koster wrote:
> > In other words, you can get away with all sorts of sweeping
> changes as long
> > as you always extend the capabilities of players, not
> reduce them. But if
> > you reduce them, then you're in trouble.
> > [snip]
> > For smaller things, the "always add, never take away" rule
> works quite well.
> > There've been many examples of such in countless muds, it's
> a tactic known
> > to every mud admin I've ever discussed the topic with.
> Which, of course, often results in a sort of "creeping
> power-itis" that
> causes a game to gradually shift to something else entirely.
Ah--you don't always have to add on the top end, though. :)
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