[MUD-Dev] The Player Wimping Guidebook

Matthew Mihaly the_logos at achaea.com
Thu Aug 3 06:20:49 New Zealand Standard Time 2000

On Wed, 2 Aug 2000, J C Lawrence wrote:

> On Tue, 1 Aug 2000 19:26:23 +0000 (GMT) 
> Matthew Mihaly <the_logos at achaea.com> wrote:
> > I'm sorry, but this just seems like poor design to me. One side
> > should never be able to "win" irreparably in a persistent world,
> > though it doesn't sound to me like you guys are much concerned
> > with player persistence.  
> What mandates that player characters muist be persistant in a
> persistent world?  Why can't player characters be very temporary
> fixtures in a persistent game world?

There was a mud that did this. Hardcore p-kill mud. Genesis perhaps? Hmm.
I'm sure lots of people here know what I'm talking about.

"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1

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