[MUD-Dev] The Player Wimping Guidebook

Koster Koster
Fri Aug 4 07:44:28 New Zealand Standard Time 2000


> -----Original Message-----
> From: mud-dev-admin at kanga.nu 
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Matthew Mihaly
> Sent: Thursday, August 03, 2000 3:42 PM
> To: 'mud-dev at kanga.nu'
> Subject: RE: [MUD-Dev] The Player Wimping Guidebook
> 
> Of course, you could institute a really poor change, and the 
> player base
> could grow from an influx of newbies who won't continue to play, while
> your older, previously-loyal players (who are, at least in my 
> case, way
> more valuable than newbies) leave. 

That's why tracking good metrics is important. You need not only playerbase
but (if you can get them) things like player lifespan, based on when they
started. Hard to get good data on a non-account based system, but I urge
everyone to try, if they are really interested in seeing what changes are
liked and disliked by the playerbase.

-Raph



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