[MUD-Dev] The Player Wimping Guidebook
the_logos at achaea.com
Fri Aug 4 10:04:56 New Zealand Standard Time 2000
On Thu, 3 Aug 2000, Koster, Raph wrote:
> > -----Original Message-----
> > From: mud-dev-admin at kanga.nu
> > [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> > Greg Underwood
> > Sent: Thursday, August 03, 2000 9:35 AM
> > To: mud-dev at kanga.nu
> > Subject: Re: [MUD-Dev] The Player Wimping Guidebook
> > Why does it have to be that a MUD is "evolving"? I'll agree
> > that minor
> > tweaks are warrented, probably even required to maintain a
> > playable game.
> > But do we have to have games that change on such a large
> > scale as to be
> > called "Evolving"?
> > [snip] IMHO, most MUDs suffer from the philosophy of "constant
> > evolution is a good thing."
> Yep. It's an admin-centric view. Just like "it's mymud, not the players'."
> One of the great assumed orthodoxies of the list is that it's pretty much
> all admins. There's therefore a marked tendency to regard muds as the
> admins' private playground, a certain level of arrogance regarding "I don't
> care what the players think." If we were honest with ourselves we'd know
> that it's never that clearcut even in muds which *are* someone's private
I'd have to disagree this and frankly, at least in the case of Achaea, I
_know_ I'm right. You're looking at it entirely from the wrong angle. I
believe in constant evolution not because I want to bust my ass adding
things and working on managing coders and builders but because it is what
the players want. I'd be happy to sit on my ass and write myself cheques
from Achaea's bank account, but were I to do that, quite soon, there'd
simply be no more money in the account.
"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1
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