[MUD-Dev] linked worlds (was: On Lockless Threading and X/Open XA)
the_logos at achaea.com
Fri Aug 4 10:17:30 New Zealand Standard Time 2000
On Thu, 3 Aug 2000, Bruce wrote:
> KevinL wrote:
> > claw at kanga.nu wrote:
> > > What if the arbitrarily distributed form of InterMUD and portals
> > > were as ubiquitous and well defined as HTTP?
> > Sadly, every time this sort of thing has come up, world balance
> > issues have killed it - at least, in every forum I've seen.
> > How do you mix (drawing three examples from mid-air) Arctic,
> > Legend, and Archaea into one globule of a universe? What exactly
> > would be worth carrying from place to place - characters? items?
> > gold?
Damn it, it's Achaea! =) You're not French are you? The French I've dealt
with seem to like to spell it Archaea.
I have to agree with you on the world balance issue. I don't see any
practical way to do it between two muds that are reasonably unique,
particularly as most muds are generally evolving. I suppose you could
probably do it between a bunch of bog-standard Dikus, but that's hardly
very exciting. "Hey Bob, look, we can go to the exact same area in 50
different muds! Whoo hoo!"
"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1
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