[MUD-Dev] UO rants

Matthew Mihaly the_logos at achaea.com
Thu Aug 24 00:23:26 New Zealand Standard Time 2000

On Wed, 23 Aug 2000, Jeff Freeman wrote:

> At 07:25 PM 8/23/00 +0000, Matthew Mihaly wrote:
> >I think one of the differences here is that I don't do games focussed on
> >player vs. NPC. I'm really only interested in games that focus on Player
> >vs. Player conflict, in all its forms (competitive politics, economics,
> >combat, war, etc), and if all the players get lovey-dovey with each other,
> >life would be very boring. 
> Is there really much chance of that happening anyway?  Serious question.  I
> recently turned the reigns of Happy Sunshine Joy Fun World over to someone
> else, and I'm working on a more PvP-oriented thing.  Thus far, all the
> players are planning on working together, all for the common good, crushing
> evildoers and annoying twinks, and in the end having Happy Sunshine Joy Fun
> World part II (with this Utopia being the result of them making and
> enforcing their own rules, versus commandments from above).

It's a matter of whether they are running out and killing each other out
of sheer boredom or out of a proactive desire to nail their enemies. If
they have no real enemies, then it just boils down to random chaos with
people whacking each other out of a lack of anything better to do.

You have to enable group hatred of each other to make it constructive, in
my opinion.

"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1

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