[MUD-Dev] UO rants

Matthew Mihaly the_logos at achaea.com
Fri Aug 25 06:18:43 New Zealand Standard Time 2000

On Thu, 24 Aug 2000, John Buehler wrote:

> I understand.  But later in your post you state that cooperative gameplay
> is harder to implement in a game.  That's a statement that I certainly
> agree with.  I guess we don't have a world that provides both cooperative
> and competitive gameplay at equivalent levels of 'enjoyment'.  The fact
> that those games succeeded in attracting a large group of cooperative
> gamers who eschewed the competitive aspect of the game suggests to me
> that cooperative gameplay is at least attractive.  I'll still maintain
> that cooperative games (PvEs) will be the real means of advancing to the
> truly massive multiplayer vehicles.

Erm, what do you think I'm talking about when I'm talking about PvP?
Cooperation is _essential_ to good PvP. Look, it's no different from the
real world. During a war, citizens of a country _cooperate_ to _compete_
with other countries whose citizens are cooperating.

I would love to continue this discussion, but I'm leaving for the
aforementioned UN conference in a few hours and won't have time to keep up
with this thread while I'm gone. Sorry!

"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1

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